Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 86, 24, 6, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 86, 24, 6, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 86, 24, 6, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The pot is filled with healing magic..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Leecubus>"])
    ShowText(["Things are getting noisy... Did something happen?"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A succubus is about to pin down a blonde knight on the bed!"])
    ShowTextAttributes(["evaq_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["Ahaha, seeing that handsome face twist in humiliation is just too delicious."])
    ShowText(["Now then, time to dig in...♪"])
    ShowTextAttributes(["Actor1", 4, 0, 2])
    ShowText(["\\n<John>"])
    ShowText(["Damn it... O Ilias, please lend me your salvation..."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Stop this at once!"])
    ShowText(["I will not tolerate such vile behavior!!"])
    ShowTextAttributes(["Actor1", 4, 0, 2])
    ShowText(["\\n<John>"])
    ShowText(["You're... Ilias!?"])
    ShowText(["Although, you seem... a bit small..."])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I came here to save you, and that's the thanks I get!?"])
    ShowText(["Do you also want a taste of divine punishment!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That knight is the operative from the resistance."])
    ShowText(["And the Queen's true identity is..."])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_evaq_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["evaq_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["You just had to interrupt at the best part, didn't you..."])
    ShowText(["You guys REALLY want to piss me off, huh?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No way, Eva...!?"])
    ConditionalBranch([4, 143, 0])
      ShowTextAttributes(["eva_fc1", 2, 0, 2])
      ShowText(["\\n<Eva>"])
      ShowText(["Wha...!?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The ruler of this village is someone we know all too well."])
    ShowText(["To think that Eva of the Monster Realm would be the Succubus Queen..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You've certainly risen in status in this world."])
    ShowText(["But it's ultimately your fate to fall from grace!"])
    ShowTextAttributes(["evaq_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["You show up out of nowhere, spouting nonsense..."])
    ShowText(["You'll pay with your bodies for defying the Queen."])
    ShowTextAttributes(["evaq_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["Angels fetch a very high price, you know."])
    ShowText(["There are plenty of monsters who'd love to make toys out of them..."])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Ugh, just thinking about it sends shivers down my spine..."])
    ShowTextAttributes(["evaq_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["And as for you, young hero..."])
    ShowText(["Roleplay involving hero rape is always in high demand."])
    ShowTextAttributes(["evaq_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["You'd fetch the highest price... but not before I've had my fill, of course. Heheh..."])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I won't let that happen!"])
    ShowText(["I'll defeat you here and put an end to this village's atrocities!"])
    ShowTextAttributes(["shion_fc1", 1, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Execution tiiime!"])
    ShowText(["I'm gonna crush this entire mansion!"])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["You fool, leave the mansion intact..."])
      ShowText(["Don't crush it..."])
      ShowTextAttributes(["shion_fc1", 4, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Don't get mad, I was just joking~!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 5, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["It seems you need a lesson on what it means to be a Succubus Queen."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 611, 0])
      ShowTextAttributes(["evaq_fc1", 2, 0, 2])
      ShowText(["\\n<Queen Eva’>"])
      ShowText(["Now that I'm looking at it objectively..."])
      ShowText(["This mansion really does scream tacky nouveau riche, doesn't it?"])
      ShowTextAttributes(["evaq_fc1", 3, 0, 2])
      ShowText(["\\n<Queen Eva>"])
      ShowText(["What...? An imposter of me!?"])
      ShowText(["You're trying to take my place and steal all my wealth and treasures!?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1745, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_evaq_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["evaq_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["No way... How could I lose..."])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["Queens of the Monster Realm aren't that impressive after all..."])
      ShowText(["Were you just a big fish in a small pond out in the sticks?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["I'm not exactly in a position to preach, but your behavior in this village is disgraceful for a succubus."])
      ShowText([""])
      ShowTextAttributes(["evaq_fc1", 2, 0, 2])
      ShowText(["\\n<Queen Eva>"])
      ShowText(["You're one of Minagi's lackeys, aren't you?!"])
      ShowText(["Chasing me all the way here...!!"])
      ShowTextAttributes(["evaq_fc1", 2, 0, 2])
      ShowText(["\\n<Queen Eva>"])
      ShowText(["That pompous tone and attitude, it's just like hers!"])
      ShowText(["You look down on me, mock me...!!"])
      ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["You say I'm like Minagi...?"])
      ShowText(["I don't know her well, but I'm not buying it."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Now, be a good girl and surrender."])
    ShowText(["We'll eradicate your slave trade and cast you out of this village."])
    ShowTextAttributes(["evaq_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["No... I won't go back to that kind of life!"])
    ShowText(["I don't want to be poor again..."])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["evaq_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["I was born into poverty."])
    ShowText(["I even had to steal to survive, and for that--"])
    FadeoutBGM([1])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Hold it, stop the BGM!"])
    ShowText(["I won't allow villains to monologue about their tragic pasts!"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Alright, here's a fitting BGM."])
    ShowText(["Go ahead and continue your sob story."])
    ShowTextAttributes(["evaq_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["After stealing, I was thrown into prison with no mercy..."])
    ShowTextAttributes(["evaq_fc1", 3, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["...Wait! What's with this music?!"])
    ShowText(["How am I supposed to set the mood with this crap?!"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Villains' tragic backstories should be comedy, not tragedy."])
    ShowText(["Now, go on..."])
    ShowTextAttributes(["evaq_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["The prison was ruled by three infamous inmates."])
    ShowText(["I befriended one of them, Jaina, and began planning an escape."])
    ShowTextAttributes(["evaq_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["But Jaina's rival, Gina, wouldn't have it."])
    ShowText(["Gina, a notorious criminal with twenty-five convictions, declared war on us."])
    ShowTextAttributes(["evaq_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["And so began a massive prison war, splitting the inmates into two factions."])
    ShowText(["That's when I realized... Jaina and Gina were the same person...!"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["(This is surprisingly entertaining...)"])
    ShowTextAttributes(["evaq_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["...That's enough."])
    ShowText(["Please, just stop the music..."])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This technique is quite effective. We should use it again."])
    ShowText(["I can't wait for the next villain to share their tragic past...♪"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["(I want to hear the rest, though...)"])
    Wait([30])
    FadeoutBGM([1])
    FadeoutScreen([])
    ErasePicture([5])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And so, Queen Eva was tied up and tossed into the river."])
    ShowText(["Her subordinates quickly surrendered, and the village was placed under Ilias's protection..."])
    Wait([60])
    TransferPlayer([0, 99, 24, 8, 8, 2])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    Script(["gain_medal(109)"])
    RecoverAll([0, 0])
    ExitEventProcessing([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Leecubus>"])
    ShowText(["Looks like it's about time to make my move."])
    ShowText(["I'll just swipe three or four of these art pieces and disappear."])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["The Queen buys books just for show, even though she never reads..."])
    ShowText(["This complete literary collection is gathering dust."])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2654, 2654, 0])
    ChangeWeapons([930, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2653, 2653, 0])
    ChangeArmor([825, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2722, 2722, 0])
    ChangeArmor([784, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])
